Games are a legal category of their own. A studio is a software company, a publisher counterparty, a consumer-facing platform and a personal data controller at the same time, and the questions that decide its value — who owns the build, what the publishing agreement left behind, whether the option pool can be delivered — do not sit in any single practice. Vircon Legal advises game studios, publishers and the investors backing them, with the founder side as our centre of gravity: the studio preparing to raise, negotiating with a publisher, or working out what it actually owns.

Our gaming and esports practice covers:

  • Chain of title in the game: founder and employee assignments under Law No. 5846, contractor and outsourced-team agreements, engine and middleware licensing, third-party asset provenance, open-source review before a commercial release
  • Funding rounds for studios: SAFE and convertible instruments, priced rounds, share premium, investor rights that Turkish law can and cannot carry in the articles, option pools that survive contact with the Commercial Code
  • Publishing and platform agreements: grant scope, recoupment, term and reversion, change-of-control consents, Steam, App Store, Google Play and console developer arrangements
  • Player data: telemetry, device identifiers and advertising SDKs under the KVKK regime, cross-border transfer bases, children’s audiences and age assurance
  • In-game economies: virtual items, user-generated content and mods, in-app purchase and refund obligations, randomised reward mechanics and where they sit against Turkish law
  • Esports: player and team contracts, the employment classification question, tournament and sponsorship arrangements
  • Cross-border structuring: when a UK or US holding company is genuinely required, what a flip costs, and how to keep development incentives attached to the Turkish entity
  • Exits: share and asset deals, acqui-hires, and the diligence a foreign acquirer runs on a Turkish studio

The studio side of a round

Most of the value we add sits before the term sheet rather than after it. A studio whose founders came out of another studio starts from a statutory position that favours their former employer, and an investor who acquires rights from someone not entitled to transfer them is unprotected even in good faith. A publishing agreement signed a year earlier can carry a change-of-control consent that turns into a closing condition nobody priced. An option pool agreed in a model can turn out not to be deliverable in that form under Turkish law. None of these are exotic; all of them are cheaper to resolve before the money moves.

Our Game Studio Funding Readiness Checklist sets out the 29 items a Turkish studio is asked about when raising, across chain of title, publishing, player data, team and equity, and corporate readiness.

Representative work

We also take part in the sector rather than only advising it: moderating the main hall at HyperGames Summit and speaking on Web3 and the metaverse in İstanbul.

Reading

Related practice areas

This practice works alongside Startup Law, Corporate Law, Intellectual Property, Privacy & Cybersecurity and US Company Formations & Flip-Ups, because a studio question rarely sits in one bucket.

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